Sketch for a hotel information system
This is from a larger project done in cooperation with furniture and spacial design students. As part of the project, I experimented with a way of sketching that could:
* Look acceptable in a presentation
* convey a certain mood and
* still very clearly be a sketch
I ended up scanning my pencil-and-paper sketches and blocking them out and adding rough pictograms in Photoshop with grays. To add the appropriate mood, I took photos from our mood board, blurred them and put them in a separate layer with blending mode set to overlay. After adding the writing using the type tool, I took back some of the original pencils to add some more life and roughness to the sketches.
The information system is still at a very early stage here, so I’m well aware that there are some kinks and challenges in the design.
Some of my older posts only have small images. This is one of those posts, sorry about that.
Here are the sketches describing part of the experience for a fictional guest to our fictional hotel:
The guest, has just checked in at the hotel, he enters the elevator and sees that there are little pictograms designating things he may be interested in based on who he is (his key has an RFID-chip) and the time of day.
On the first floor (by the Norwegian way of counting; ground floor in English) next to «Carl Josef is here» he sees the symbol he selected for himself in the online booking system: a square.
On the fifth floor he sees the logo of his company, this is where his meeting is held.
His hotel room is on the eighth floor.
And since it’s nine o clock in the morning, he can also see that the breakfast buffet is on the eleventh.
Carl Josef is almost running late for his meeting, though, so he selects the fifth floor.
As the elevator opens he sees an indoor garden behind a glass wall, on the wall there are small arrows showing the way to the nearest bathroom, eating place and the indoor garden. A bigger arrow has also appeared, showing the way to his meeting.
Moving on down the hallway, he sees another big arrow, follows it and on the side…
…is a door with the company logo and the name of meeting. He opens the door and…
…sees that the meeting hasn’t started yet. He sits down, breathes out and has a small chat with his colleagues before what becomes a very productive meeting.
After the meeting, he notices a panel by the door asking him where he wants to go. Since he chose to link up his google calender account as he was making his reservations, the panel also tells him that his next appointment isn’t before eight o clock that evening — so he decides to go get settled in his room.
As he selects the option on the panel, an arrow showing the way to his hotel room appears on the wall outside.
Entering the hotel part of the hotel, other people are also looking for their room, and the arrows now show their different personal symbols, he turns left and…
Enters his room and plugs his phone in to the charger in the bedstand. He could now leave his phone here, and the panels around the hotel will inform him of missed calls and new text messages.
At the end of the presentation I also showed a collage of stylistic influences and style-sketches, just to underline the fact that this rough, brushy style will not be part of the final product.